Hjortpasset: Difference between revisions

From TEPwiki, Urth's Encyclopedia
Jump to navigation Jump to search
Content added Content deleted
No edit summary
 
Line 1: Line 1:
[[File:Jugger Hannover2.jpg|thumb|Hjortpasset game being played in [[Helslandr]]]]
[[File:Jugger Hannover2.jpg|thumb|Hjortpasset game being played in [[Helslandr]]]]
'''Hjortpasset''' is a sport originating from the [[Nystapi People]] in the 1980s during Nystapi renaissance. Hjortpasset being the largest [[Borea|Borean]] sport played outside of [[Borea]], being played in [[Concord]], in far-west [[Yasteria]] namely [[Eyjaria]], [[Federation of the Southern Coast|Federation]], [[Helslandr]], [[Pledonia|Pledonié]] and [[Nakosa|Nacrésia]]. The sport became included into the [[Norgsveltian Crown Realm#Ullr-Yunyøn Games|Ullr-Yunyøn Games]] in 2007, and has several international organizations for tournaments. In universities primary in [[Federation of the Southern Coast|Federation]] and [[Norgsveldet]], have establish their own leagues of play. There are different styles of play, but the most common one is traditional Nystapi Hjortpasset of play. The first international tournament was held in [[Blaskog]] in 1992, with the first intercontinental game being held in [[Osfjord]], [[Norgsveldet]]. The largest tournament in the world is the North Concordian Hjortpasset League, the final game being always played [[République C.D]], formally it was always started in [[Lapliszna|Neylapdor]] but due to the [[Syrtænzna Dissolution War]] in 2022. The future starting games will be held in Sverdstrand, in [[Eyjaria]].
'''Hjortpasset''' is a sport originating from the [[Nystapi People]] in the 1980s during Nystapi renaissance. Hjortpasset being the largest [[Borea|Borean]]-originated sport played outside of [[Borea]], being played in [[Concord]], in far-west [[Yasteria]] namely [[Eyjaria]], [[Federation of the Southern Coast|Federation]], [[Helslandr]], [[Pledonia|Pledonié]] and [[Nakosa|Nacrésia]]. The sport became included into the [[Norgsveltian Crown Realm#Ullr-Yunyøn Games|Ullr-Yunyøn Games]] in 2007, and has several international organizations for tournaments. In universities primary in [[Federation of the Southern Coast|Federation]] and [[Norgsveldet]], have establish their own leagues of play. There are different styles of play, but the most common one is traditional Nystapi Hjortpasset of play. The first international tournament was held in [[Blaskog]] in 1992, with the first intercontinental game being held in [[Osfjord]], [[Norgsveldet]]. The largest tournament in the world is the North Concordian Hjortpasset League, the final game being always played [[République C.D]], formally it was always started in [[Lapliszna|Neylapdor]] but due to the [[Syrtænzna Dissolution War]] in 2022. The future starting games will be held in Sverdstrand, in [[Eyjaria]].


== Rules ==
== Rules ==

Latest revision as of 17:46, 19 May 2024

Hjortpasset game being played in Helslandr

Hjortpasset is a sport originating from the Nystapi People in the 1980s during Nystapi renaissance. Hjortpasset being the largest Borean-originated sport played outside of Borea, being played in Concord, in far-west Yasteria namely Eyjaria, Federation, Helslandr, Pledonié and Nacrésia. The sport became included into the Ullr-Yunyøn Games in 2007, and has several international organizations for tournaments. In universities primary in Federation and Norgsveldet, have establish their own leagues of play. There are different styles of play, but the most common one is traditional Nystapi Hjortpasset of play. The first international tournament was held in Blaskog in 1992, with the first intercontinental game being held in Osfjord, Norgsveldet. The largest tournament in the world is the North Concordian Hjortpasset League, the final game being always played République C.D, formally it was always started in Neylapdor but due to the Syrtænzna Dissolution War in 2022. The future starting games will be held in Sverdstrand, in Eyjaria.

Rules

In the traditional Nystapi rules, the goal of game is for teams on opposing sides to collect each other's deer skulls and add it to their pile. The teams are composed of 5 players on the field and 10 players on the bench. When a player takes a opponent team's skull, they have to drop their weapons but still allowed to carry a shield with them. Other players are act as enforcers that will either defend their team's skull and/or protect their team-member holding the opponent's skull. Weapons used are made from foam or rubber, being specially padded to prevent serious or lasting damage. Another weapon commonly used us a rubber (sometimes made from foam) ball tied onto the string. Protective protective gear of course being a additional requirement, composing of helmet, knee pads and mouth guards. The weapons used being for pushing down or disarming the opponent, as if a player is unarmed. In traditional Nystapi rules they have to run back towards their team's zone to retrieve a new 'weapon' from the armory. If the opponent is knocked down, their team has to help them stand up in order to be placed back into the team of play. To help the down person up, the player has to reach over and tap the knocked down person's shoulder. If the whole team has been knocked down, then the other team gets a point. If the person holding the skull is on the ground or has dropped the skull, then in traditional rules the skull is returned to the tone and the player formerly holding the skull is knocked out of the game and has to be replaced from a player on the bench. If the team runs out of players, through either injury or being knocked down with the skull then the other teams win the game regardless of point score. The skull is not allowed to be thrown or passed by any means, and only carried around. The game is won after a team achieves five points, returning the enemy's team skull to their zone equaling one point or time runs out. Rounds in the games are five minutes, with the game lasting a total of five rounds.

The zone of play, is similar size to hockey and football fields, being 200 by 85 feet (61.0 by 25.9 m) with a corner radius of 28 feet (8.5 m). Each team setups up a pillar where their team skull is located in and additionally serves as the location where the opponent team skull has to be delivered too. Parts of the field are divided up between zones, there are a total of six zones with the further zones on opposing sides being reserved for team's armories and benches for waiting team members. The zones closest to the team's armory is reserved for the team's pillar and is placed somewhere within it, the other zones is being for combat zones. Standard pillar is made up of 2 feet (0.61 m) tall, 0.5 foot (0.15 m) wide that is placed on the field as decided by the team.

Lapérouse Peninsula

Lapérouse Peninsula rules differ from traditional rules, in particular in team sizes with having 25 players per team and 10 players in the field at any given time. Field is split down the middle, and teams can place obstacles, traps and structures on their side of the field. Equipment for both weapons and equipment largely increased due to changes in combat rules. As instead of trying to knock down the opponent, the aim is to mark the opponent with a paint. If the person has been covered in paint three times, then they are out of the game. However if they have been hit with a paint once, they are required to return to the base's armory/team station until next period. New equipment are now including sling-shots for paint, and protective face covering. Game rounds are now ten minutes long and are played over the course of six rounds. Placement of structures, like obstacles or traps cannot moved after being placed and are placed during the first period while the game is in play. Additionally point goal is increased to twenty points, with skulls being worth four points instead of just the one and knocking out of players is worth single point. Each round/period, both teams changes the color of paint used.

Lapérouse Peninsula rules tends to be more strategically minded compared to traditional rules. Often in the first period of games, the goal is to establish their own structures while preventing opponents to place theirs rather than focusing on securing the skull. Securing skulls being reserved for the final two rounds, and the second period/round being used for scouting opponent positions or traps. Structures are made from modular foam parts to create defensive or offense structures. Traps tend to be more simplistic in designs, low-yield mines that fire paint outwards or simple rope traps that trigger paint-filled balloons and so forth. There are not limit to structures design or how many can be on the field, other than a having a clear path to the pillar.

Equipment

  • The deer skull: A rubber ball shaped to resemble a deer skull.
  • The pillar: The pillars have a the team's skull located on top of the short pillar and has a hole located for the enemy's team skull to be placed in.
  • Weapons: 'Weapons' used in the traditional ruleset. All weapons are made with foam or rubber, with heavy padding. Weapons being generally used for knocking down opponents, as a result most opens being pole arms but there is still a fair number of shorter weapons.
    • Weapons for General Rules
      • Staff: 180 cm to 220 cm with padding on either end. At the end of poles are round padded spheres.
      • Man-Catcher: 180 cm in length, it contains a half-circle eclipse at the end of the staff. The eclipse being made with heavy foam and rubber. It is the most common weapon taken for offense players.
      • Longsword: 140 cm in length, with cushion padded.
      • Short sword: 85 cm in length, often taken along side a shield. Most players going for the skull, take the short sword as it is considered to be the least useful weapon.
      • Rubber ball and rope: Sometimes called a yo-yo, measuring between 320 cm in length. The rubber ball itself measure to 20 cm diameter, and made from soft materials. The common use of rubber ball and rope is in defense, targeting players feet to trip them over.
    • Lapérouse Peninsula rules: Same weapons above, though only the man-catcher and rope with rubber ball really see use.
      • Sling-shot and Sack: Sack doesn't have a official listed size requirement, but it is common to take a one small enough to attach to a belt on their side. The sack being used to carry paint balloon, and the sling-shot being used to shoot balloons at the opponent.
      • Sack: Some players opt only to use the sack, often in cases larger one. Using paint balloons to attack the opponent.
      • Paint gun: Specialized water gun used to spray paint onto opponents, though it has lesser range compared to the sling-shot or simply throwing a balloon filled with paint.
      • Rope and Balloon: Similar to the traditional rules, save the ball was changed with balloon. The length of the rope is 320 cm still, however the strategy has changed with it. Greater focus being placed on using the balloon to hit the opponent.
  • Protective Gear: Both rulesets use similar gear as protection for players, though Lapérouse Peninsula rules require a facial mask to protect from paint.
    • Padding chest pieces: Players wear a padded chest gear, with shoulder pads and completely cover the chest going down to the waist.
    • Groin guard: Firm piece of plastic used to protect players groin.
    • Helmets: Helmets are used for players, and due to the origin of the sport, IE Nystapi a majority Kemonomimi ethnic group. Helmets have built in ear-slits for Kemonomimi ears, and have attachable ear protective features.
    • Elbow & knee pads: Used to protect players joints during play.
    • Mouth guard: Used to protect players teeth. Not used in Lapérouse Peninsula rules, in order for players to easier communicate with one and another.
    • Facial Masks: Only used in Lapérouse Peninsula rules. It is a mask that completely covers a players face, to help protect players from paint.