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== Rules ==
== Rules ==
In the traditional Nystapi rules, the goal of game is for teams on opposing sides to collect each other's deer skulls and add it to their pile. The teams are composed of 5 players on the field and 10 players on the bench. When a player takes a opponent team's skull, they have to drop their weapons but still allowed to carry a shield with them. Other players are act as enforcers that will either defend their team's skull and/or protect their team-member holding the opponent's skull. Weapons used are made from foam or rubber, being specially padded to prevent serious or lasting damage. Another weapon commonly used us a rubber (sometimes made from foam) ball tied onto the string. Protective protective gear of course being a additional requirement, composing of helmet, knee pads and mouth guards. The weapons used being for pushing down or disarming the opponent, as if a player is unarmed. In traditional Nystapi rules they have to run back towards their team's zone to retrieve a new 'weapon' from the armory. If the opponent is knocked down, their team has to help them stand up in order to be placed back into the team of play. If the person holding the skull is on the ground or has dropped the skull, then in traditional rules the skull is returned to the tone and the player formerly holding the skull is knocked out of the game and has to be replaced from a player on the bench. If the team runs out of players, through either injury or being knocked down with the skull then the other teams win the game regardless of point score. The skull is not allowed to be thrown or passed by any means, and only carried around. The game is won after a team achieves five points, returning the enemy's team skull to their zone equaling one point or time runs out. Rounds in the games are five minutes, with the game lasting a total of five rounds.
In the traditional Nystapi rules, the goal of game is for teams on opposing sides to collect each other's deer skulls and add it to their pile. The teams are composed of 5 players on the field and 10 players on the bench. When a player takes a opponent team's skull, they have to drop their weapons but still allowed to carry a shield with them. Other players are act as enforcers that will either defend their team's skull and/or protect their team-member holding the opponent's skull. Weapons used are made from foam or rubber, being specially padded to prevent serious or lasting damage. Another weapon commonly used us a rubber (sometimes made from foam) ball tied onto the string. Protective protective gear of course being a additional requirement, composing of helmet, knee pads and mouth guards. The weapons used being for pushing down or disarming the opponent, as if a player is unarmed. In traditional Nystapi rules they have to run back towards their team's zone to retrieve a new 'weapon' from the armory. If the opponent is knocked down, their team has to help them stand up in order to be placed back into the team of play. To help the down person up, the player has to reach over and tap the knocked down person's shoulder. If the whole team has been knocked down, then the other team gets a point. If the person holding the skull is on the ground or has dropped the skull, then in traditional rules the skull is returned to the tone and the player formerly holding the skull is knocked out of the game and has to be replaced from a player on the bench. If the team runs out of players, through either injury or being knocked down with the skull then the other teams win the game regardless of point score. The skull is not allowed to be thrown or passed by any means, and only carried around. The game is won after a team achieves five points, returning the enemy's team skull to their zone equaling one point or time runs out. Rounds in the games are five minutes, with the game lasting a total of five rounds.


The zone of play, is similar size to hockey and football fields, being 200 by 85 feet (61.0 by 25.9 m) with a corner radius of 28 feet (8.5 m). Each team setups up a pillar where their team skull is located in and additionally serves as the location where the opponent team skull has to be delivered too. Parts of the field are divided up between zones, there are a total of six zones with the further zones on opposing sides being reserved for team's armories and benches for waiting team members. The zones closest to the team's armory is reserved for the team's pillar and is placed somewhere within it, the other zones is being for combat zones. Standard pillar is made up of 2 feet (0.61 m) tall, 0.5 foot (0.15 m) wide that is placed on the field as decided by the team.
The zone of play, is similar size to hockey and football fields, being 200 by 85 feet (61.0 by 25.9 m) with a corner radius of 28 feet (8.5 m). Each team setups up a pillar where their team skull is located in and additionally serves as the location where the opponent team skull has to be delivered too. Parts of the field are divided up between zones, there are a total of six zones with the further zones on opposing sides being reserved for team's armories and benches for waiting team members. The zones closest to the team's armory is reserved for the team's pillar and is placed somewhere within it, the other zones is being for combat zones. Standard pillar is made up of 2 feet (0.61 m) tall, 0.5 foot (0.15 m) wide that is placed on the field as decided by the team.

=== '''Lapérouse Peninsula''' ===
Lapérouse Peninsula rules differ from traditional rules, in particular in team sizes with having 30 players per team and 10 players in the field at any given time. Field is split down the middle, and teams can place obstacles, traps and structures on their side of the field. Equipment for both weapons and equipment largely increased due to changes in combat rules. As instead of trying to knock down the opponent, the aim is to mark the opponent with a paint. If the person has been covered in paint three times, then they are out of the game. New equipment are now including sling-shots for paint, and protective face covering. Game rounds are now ten minutes long and are played over the course of four rounds. Placement of structures, like obstacles or traps cannot moved after being placed and are placed during the first period while the game is in play. Additionally point goal is increased to twenty points, with skulls being worth four points instead of just the one and knocking out of players is worth single point.

Lapérouse Peninsula rules tends to be more strategically minded compared to traditional rules. Often in the first period of games, the goal is to establish their own structures while preventing opponents to place theirs rather than focusing on securing the skull. Securing skulls being reserved for the final two rounds, and the second period/round being used for scouting opponent positions or traps. Structures are made from modular foam parts to create defensive or offense structures. Traps tend to be more simplistic in designs, low-yield mines that fire paint outwards or simple rope traps that trigger paint-filled balloons and so forth. There are not limit to structures design or how many can be on the field, other than a having a clear path to the pillar.

== Equipment ==
[[Category:Cowlass]]
[[Category:Cowlass]]
[[Category:Borea]]
[[Category:Borea]]

Revision as of 16:57, 19 May 2024

Hjortpasset game being played in Helslandr

Hjortpasset is a sport originating from the Nystapi People in the 1980s during Nystapi renaissance. Hjortpasset being the largest Borean sport played outside of Borea, being played in Concord, in far-west Yasteria namely Eyjaria, Federation, Helslandr, Pledonié and Nacrésia. The sport became included into the Ullr-Yunyøn Games in 2007, and has several international organizations for tournaments. In universities primary in Federation and Norgsveldet, have establish their own leagues of play. There are different styles of play, but the most common one is traditional Nystapi Hjortpasset of play. The first international tournament was held in Blaskog in 1992, with the first intercontinental game being held in Osfjord, Norgsveldet. The largest tournament in the world is the North Concordian Hjortpasset League, the final game being always played République C.D, formally it was always started in Neylapdor but due to the Syrtænzna Dissolution War in 2022. The future starting games will be held in Sverdstrand, in Eyjaria.

Rules

In the traditional Nystapi rules, the goal of game is for teams on opposing sides to collect each other's deer skulls and add it to their pile. The teams are composed of 5 players on the field and 10 players on the bench. When a player takes a opponent team's skull, they have to drop their weapons but still allowed to carry a shield with them. Other players are act as enforcers that will either defend their team's skull and/or protect their team-member holding the opponent's skull. Weapons used are made from foam or rubber, being specially padded to prevent serious or lasting damage. Another weapon commonly used us a rubber (sometimes made from foam) ball tied onto the string. Protective protective gear of course being a additional requirement, composing of helmet, knee pads and mouth guards. The weapons used being for pushing down or disarming the opponent, as if a player is unarmed. In traditional Nystapi rules they have to run back towards their team's zone to retrieve a new 'weapon' from the armory. If the opponent is knocked down, their team has to help them stand up in order to be placed back into the team of play. To help the down person up, the player has to reach over and tap the knocked down person's shoulder. If the whole team has been knocked down, then the other team gets a point. If the person holding the skull is on the ground or has dropped the skull, then in traditional rules the skull is returned to the tone and the player formerly holding the skull is knocked out of the game and has to be replaced from a player on the bench. If the team runs out of players, through either injury or being knocked down with the skull then the other teams win the game regardless of point score. The skull is not allowed to be thrown or passed by any means, and only carried around. The game is won after a team achieves five points, returning the enemy's team skull to their zone equaling one point or time runs out. Rounds in the games are five minutes, with the game lasting a total of five rounds.

The zone of play, is similar size to hockey and football fields, being 200 by 85 feet (61.0 by 25.9 m) with a corner radius of 28 feet (8.5 m). Each team setups up a pillar where their team skull is located in and additionally serves as the location where the opponent team skull has to be delivered too. Parts of the field are divided up between zones, there are a total of six zones with the further zones on opposing sides being reserved for team's armories and benches for waiting team members. The zones closest to the team's armory is reserved for the team's pillar and is placed somewhere within it, the other zones is being for combat zones. Standard pillar is made up of 2 feet (0.61 m) tall, 0.5 foot (0.15 m) wide that is placed on the field as decided by the team.

Lapérouse Peninsula

Lapérouse Peninsula rules differ from traditional rules, in particular in team sizes with having 30 players per team and 10 players in the field at any given time. Field is split down the middle, and teams can place obstacles, traps and structures on their side of the field. Equipment for both weapons and equipment largely increased due to changes in combat rules. As instead of trying to knock down the opponent, the aim is to mark the opponent with a paint. If the person has been covered in paint three times, then they are out of the game. New equipment are now including sling-shots for paint, and protective face covering. Game rounds are now ten minutes long and are played over the course of four rounds. Placement of structures, like obstacles or traps cannot moved after being placed and are placed during the first period while the game is in play. Additionally point goal is increased to twenty points, with skulls being worth four points instead of just the one and knocking out of players is worth single point.

Lapérouse Peninsula rules tends to be more strategically minded compared to traditional rules. Often in the first period of games, the goal is to establish their own structures while preventing opponents to place theirs rather than focusing on securing the skull. Securing skulls being reserved for the final two rounds, and the second period/round being used for scouting opponent positions or traps. Structures are made from modular foam parts to create defensive or offense structures. Traps tend to be more simplistic in designs, low-yield mines that fire paint outwards or simple rope traps that trigger paint-filled balloons and so forth. There are not limit to structures design or how many can be on the field, other than a having a clear path to the pillar.

Equipment