Zukchiva

From TEPwiki
The Kafaan of Zukchiva

Zukchiva
Flag of Zukchiva
Flag
Coat of arms of Zukchiva
Coat of arms
Motto: "Keep Strong"
Location of Zukchiva
CapitalSeveni
Largest cityBagatork
Official languagesXXX
Ethnic groups
(2017)
Dwarven (80%)

Human (15%)

Elven (3%)

Nekominimi (2%)
Demonym(s)Zukchivan
GovernmentMonarchy
• Kafaa (Queen)
Evangeline Conqura
• Head of the Sorting
Markus Gynath
LegislatureThe Sorting
Establishment
• Founding
1836
• the burpening
1969
Area
• Total
214,669.5 km2 (82,884.4 sq mi)
Population
• 2017 estimate
25,323,198
GDP (PPP)2017 estimate
• Total
300 Billion SHD
• Per capita
~12,000
CurrencySouth Hill Dollars

Zukchiva is a nation located within Northwestern Gondwana. It is bordered by Libertanny to the West and Ayaupia to the West/Northwest. No known nation nor peoples are known to reside to the eastern border of Zukchiva. Zukchiva is a member of the Alliance of Northwest Gondwana. The area in square kilometers of Zukchiva is 214,669 km, with a population density of 116 people per square mile. Its topography consists of mountains to the west, coastal plains and beaches to the north, and a mix of plains and forests to the eastern side of the nation.

The government of Zukchiva is ruled by the Kafaa, who serves as the Queen of the state and leads the Executive known as the Council. The Kafaa holds ultimate authority within the government, and can overturn any governmental decision. The Sorting, the national legislature, suggests laws and regulations for the Queen to adopt at her discretion. While Zukchiva has no named Judicial branch, a position known as the Arbiter oversees the national court system of Zukchiva and clears up legal interpretation. The Arbiter's three Deputies oversee different parts of the national court system.

The nation is split into a variety of provinces with the power to maintain their own law enforcement, maintain provincial courts overseen by the Arbiter, oversee education systems meeting national standards, provide a variety of county-based resources like libraries and waste management, and other abilities. The government is ultimately a unitary state with most powers being delegated to the national government.

The city of Seveni is the capitol of Zukchiva. While not being a notable city in most regards, it is the ancestral home of the Conqura dynasty, and has been the capitol of the nation since its formation. Bagatork, one of Zukchiva's most populous and largest cities, serves as a tourist site and is one of Zukchiva's most technologically advanced cities.

History

The Migration Era (Unknown-4000 BCE)

Archaeological evidence from this time period is extremely limited in both scope and scale. However, from what could be gathered, an outline of historical events could be created.

Sometime before 4000 BCE, a group of dwarves migrated from Northern Gondwana to Western Zukchiva. Leading scientists have proposed that the reasoning for the migration was due to either a lack of food in their previous hunting grounds, or opposition from a rival group forcing the migration. Evidence has not been found for either theory, so the reasoning for the move is unknown.

Evidence of early settlements formed at the foot of the Alapa Mountain Range in Western Zukchiva has been found, dating to 6500 BCE. Evidence is by far incomplete, but shows that burrow settlements began to be made, where dwarves would dig holes out of the mountain rock to serve as homes. The earliest burrows that could be found seemed to be supply divots, although some extended into what could be called a small home.

While the ultimate reason for these burrows is still unknown, it is suspected that said burrows were to keep perishable supplies like food away from the rising influx of predators in the area. However, it is also suspected that women and children would begin to be stored in the burrows when not gathering nearby food.

The Settlement Era (~4000 BCE-1000 BCE)

Around the time of 4000 BCE, give or take a few centuries, a noticeable development occurs in which settlements begin to develop agriculture. Burrows begin to develop more significantly, and in some extreme cases turn into underground cities. In most cases, burrows develop into large homes supported by a smaller outside settlement, which farms, hunts, and protects the burrow. In time, women and children began to be "stored" in the burrows. Due to the presence of women and burrows at the center of dwarven life, women would eventually become the dominant gender with the burrow becoming the seat of power.

Burrows would begin to slowly spread and multiply, and eventually by 2000 BCE, multiple burrows would form centered communities with similar culture and engagement of trade. This occurrence would coincide with the development of the first governments in the region, where wise women would begin to direct the occurrences of the settlement. This set up the way for a monarchy system to take hold in every settlement.

Whilst burrows were forming social connections with other burrows, some clans would begin to head out East for a variety of ultimately unknown reasons. These would form the first true surface-dwelling settlements since the great migration 2000 years prior.

It is suspected that this time period left a sustainable effect on Zukchivan society by making the female gender more dominant by the male.

The Baxtari (Queendom) Era 1000 BCE- 1800 CE

By 1000 BCE, Burrows had substantiated into massive underground cities, with fortified settlements manned by primarily men surrounding the burrow's primary entrance. Governance had taken strong root by this point, with the emergence of "Queendoms", or Baxtari, becoming the standard government unit.

Baxtari were ruled by Baxtaras, the dwarven name for "Queen" at the time. Baxtaras would be women who had been groomed to the position, and were more often than not direct descendants from their predecessors. Baxtaras would rule over one or more burrows, with some more powerful Baxtari being able to take over near-by surface-dwelling settlements and forcing them into their rule. Baxtari often engaged in trade and alliances with one another. Due to their small size, some Baxtari would be able to stir up a sense of early nationalism by the 0 AD, although most Baxtari focused on keeping subjects loyal to their Baxtara.

Warfare would begin common during this time of age. Siege warfare became especially common, with armies often spending weeks to months besieging the walls of one dwarven settlement or the other. Once the walls were penetrated, a brutal fight would determine if the burrow was overrun or not.

By approximately 1000 AD, various Baxtari (some estimates put at more than 300) would manage to reach the coast of Eastern Zukchiva as well as the vast majority of the land which would make up modern Zukchiva.