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{{WIP}}{{Infobox country|demonym=Aranthii, Aranthiani|conventional_long_name=Kingdom of Aranthia|native_name=''Tar-Aranthi''|image_flag=FlagofAranthia.png|flag_caption=[[w:Flag|Flag]]|image_coat=COAAranthia.png|motto=''Climeyë Valatëa''|anthem=[https://www.youtube.com/watch?v=vkqb7dLg4uM ''"Olindë"'']|image_map=AranthiaWikiLocator.png|capital=[[Faelarien]]|largest_city=capital|languages2=[[Wikipedia:Cornish language|Rombewek]] <br/> Axdelian|languages2_type=Recognised regional <br /> languages|government_type=[[w:Unitary system|Unitary]] [[w:Parliamentary system|parliamentary]] [[w:Constitutional monarchy|Constitutional monarchy]]|leader_title1=[[Monarch of Aranthia|Monarch]]|leader_name1=[[Aelion III]]|leader_title2=[[Chancellor of Aranthia|Seansalair]]|leader_name2=[[Arianwyn Aerendil]]|established=|established_event1=[[Charter of Tranquility]]|established_date1=17 July 1821|population_census=72,763,748|population_census_year=2021|GDP_nominal={{increase}} $1.98 trillion|GDP_nominal_year=2024|GDP_nominal_per_capita={{increase}} $27,211|currency=[[Lúthil]]|currency_code=Ⱡ/LUT|date_format=dd/mm/yyyy|drives_on=left|calling_code=+88|patron_saint=N/A|iso3166code=ARA / AA|cctld=.ara|official_languages=[[w:Goidelic languages|Aranthii]] <br>
{{Infobox country|demonym=Aranthian|conventional_long_name=Kingdom of Aranthia|native_name=''Rìoghachd Aranthoa'' (Coilletirni) <br> ''Ríocht Aranthoa'' (Nuathuadi) <br> ''Teyrnas Aranthoa'' (Dwynmari)|image_flag=FlagofAranthia.png|flag_caption=[[w:Flag|Flag]]|image_coat=CoatofArmsAranthia.png|motto="Luach, saorsa, sìorraidheachd" <br> ("Valor, Freedom, Eternity")|anthem=[https://www.youtube.com/watch?v=vkqb7dLg4uM ''"Laoidh Mòr"'']|image_map={{switcher|[[File:Araglobe1.png|frameless]]|Show globe|[[File:AranthiaWikiLocator.png|frameless]]|Show map of [[Aurora]]|[[File:AranthiaLocator.png|frameless]]|Show worldwide|default=1}}|capital=[[Faelarien]]|largest_city=capital|languages2=[[Wikipedia:Cornish language|Rombewek]] <br/> Axdelian|languages2_type=Recognised regional <br /> languages|government_type=[[w:Unitary system|Unitary]] [[w:Parliamentary system|parliamentary]] [[w:Constitutional monarchy|Constitutional monarchy]]|leader_title1=[[Monarchy of Aranthia|Monarch]]|leader_name1=[[Aelion III]]|leader_title2=[[Prime Minister of Aranthia|Prime Minister]]|leader_name2=[[Maeve Grier]]|established=|established_event1=[[Suaimhneas Agus Sith]]|established_date1=17 July 1821|GDP_nominal={{increase}} $1.98 trillion|GDP_nominal_year=2024|GDP_nominal_per_capita={{increase}} $27,211|currency=[[Lúthil]]|currency_code=Ⱡ/LUT|date_format=dd/mm/yyyy|drives_on=left|calling_code=+88|patron_saint=N/A|iso3166code=ARA / AA|cctld=.ara|official_languages=[[w:Goidelic languages|Aranthii]] <br>
[[Staynish]]|ethnic_groups=74.6% [[Species|Elven]] <br /> 10.6% [[w:Human|Human]] <br> 8.2% [[Cava]] <br> 6.6% [[Species|Other]]|ethnic_groups_year=2023|other_symbol=[[File:DiplomaticEmblemofAranthia.png|90px]]|other_symbol_type=Diplomatic emblem|legislature=[[Ocombë]]|upper_house=Senate|lower_house=Hall of Commons|sovereignty_type=Formation|established_event2=First Royal Charter|established_date2=1 January 1825|map_caption=Aranthia in southern [[Aurora]]|map_width=250px|membership_type=Principalities of Aranthia|membership=[[Coilletir]] <br /> [[Chostalam]] <br /> [[Varasuna]] <br/> [[Durohame]]}}
[[Staynish]]|ethnic_groups=74.6% [[Species|Elven]] <br /> 10.6% [[w:Human|Human]] <br> 8.2% [[Cava]] <br> 6.6% [[Species|Other]]|ethnic_groups_year=2021|legislature=[[Ocombë]]|upper_house=Senate|lower_house=Hall of Commons|sovereignty_type=Formation|established_event2=First Royal Charter|established_date2=1 January 1825|membership_type=Principalities of Aranthia|membership=[[Coilletir]] <br /> [[Antseanndeas]] <br /> [[Dwynmar]] <br/> [[Nuathuaid]]|population_estimate={{increase}} 72,781,827|population_estimate_year=2024}}


'''Aranthia''', officially known as the '''Kingdom of Aranthia''', is a nation situated in southern [[Aurora]]. It shares borders with six countries: [[Qayam]], [[Valeria]], [[Drakaland]], [[Sarentria]], [[Asilica]], and [[Rosalica]]. The Azure Sea forms the southern boundary of Aranthia. The kingdom comprises the four [[W:Principality|principalities]] of [[Coilletir]], [[Chostalam]], [[Varasuna]] and [[Durohame]], and eighteen integral counties, encompassing a total land area of [insert land area], with a population of 72.8 million as of January 2024. Aranthia is a [[W:Unitary system|unitary]] [[W:Parliamentary system|parliamentary]] [[W:Constitutional monarchy|constitutional monarchy]], with its capital located in [[Faelarien]], the largest city and the primary cultural and commercial hub of the country. Other significant urban centres include Calaquendi, Vanyarion, Eldarion, Eärfalas, Eldalondë, and Aeloria.
'''Aranthia''', officially known as the '''Kingdom of Aranthia''', is a nation situated in southern [[Aurora]]. It shares borders with six countries: [[Qayam]], [[Valeria]], [[Drakaland]], [[Sarentria]], [[Asilica]], and [[Rosalica]]. The Azure Sea forms the southern boundary of Aranthia. The kingdom comprises the four [[W:Monarchy|monarchical]] [[W:Vassal|feudatory]] [[W:Principality|principalities]] of [[Coilletir]], [[Antseanndeas]], [[Dwynmar]] and [[Nuathuaid]], and eighteen integral counties, encompassing a total land area of [insert land area], with a population of 72.8 million as of January 2024. Aranthia is a [[W:Unitary system|unitary]] [[W:Parliamentary system|parliamentary]] [[W:Constitutional monarchy|constitutional monarchy]], with its capital located in [[Faelarien]], the largest city and the primary cultural and commercial hub of the country. Other significant urban centres include Lanntair, Aisling, Cultaruain and Cuileah.


The roots of Aranthia trace back to the settlement of Usprian Elves, specifically the Nimlothiens, in ancient times. The subsequent arrival of Arcturian Elves, who sought refuge on the Auroran continent, led to a unique blend of Arcturian-Usprian Elven culture, which is now known as modern Aranthiani. The cultural integration was marked by significant strife, known as the [[Grand Struggle]], where proxy wars between Arcturian and Usprian duchies and communities spanned the Middle Ages into the early 19th century. This period of conflict concluded with the [[Charter of Tranquility]] of 1821, which unified the duchies into the present-day Kingdom of Aranthia.
The roots of Aranthia trace back to the settlement of Usprian Elves, specifically the Nimlothiens, in ancient times. The subsequent arrival of Arcturian Elves, who sought refuge on the Auroran continent, led to a unique blend of Arcturian-Usprian Elven culture, which is now known as modern Aranthiani. The cultural integration was marked by significant strife, known as the [[Durohamic Wars]], where proxy wars between Arcturian and Usprian duchies and communities spanned the Middle Ages into the early 19th century. This period of conflict concluded with [[Suaimhneas Agus Sith]] in 1821, which unified the duchies into the present-day Kingdom of Aranthia.


Today, Aranthia stands as a beacon of Elven heritage, boasting a rich tapestry of Arcturian and Usprian influences that permeate its art, architecture, and traditions. The kingdom's parliamentary system, embodied in the [[Ocombë]], includes a Senate appointed by the [[Chancellor of Aranthia|Chancellor]] (known officially as the Seansalair) and [[Monarchy of Aranthia|Monarch]] and an elected Hall of Commons. Faelarien, the capital, is renowned not only as the political heart but also as a cultural and economic center, reflecting Aranthia’s blend of historical legacy and modern innovation. The nation continues to play a pivotal role in regional politics and trade, upholding its legacy as a unified, culturally rich Elven kingdom.
Today, Aranthia stands as a beacon of Elven heritage, boasting a rich tapestry of Arcturian and Usprian influences that permeate its art, architecture, and traditions. The kingdom's parliamentary system, embodied in the [[Ocombë]], includes a Senate appointed by the [[Prime Minister of Aranthia|Prime Minister]] and [[Monarchy of Aranthia|Monarch]] and an elected Hall of Commons. Faelarien, the capital, is renowned not only as the political heart but also as a cultural and economic center, reflecting Aranthia’s blend of historical legacy and modern innovation. The nation continues to play a pivotal role in regional politics and trade, upholding its legacy as a unified, culturally rich Elven kingdom.


== Etymology ==
== Etymology ==
Historical records suggest that the term was first used during the early consolidation of the Usprian Elven tribes under a single banner, a period marked by the rise of powerful chieftains who later became the first kings. The blending of Arcturian and Usprian cultures further enriched the name’s connotation, as "Aran" in Arcturian Elvish conveys a sense of nobility and leadership, reinforcing the idea of a unified kingdom under sovereign rule.
The name "Aranthia" is believed to derive from ancient Elven roots, reflecting the rich cultural and historical tapestry of the kingdom. The prefix "Aran-" is an Elvish term meaning "king" or "ruler," indicative of the nation’s regal heritage and its longstanding monarchical traditions. The suffix "-thia" is thought to be derived from "ethia," an ancient word in the Usprian Elvish dialect meaning "land" or "realm." Thus, "Aranthia" can be interpreted as "Land of the King" or "Kingdom."

Historical records suggest that the term was first used during the early consolidation of the Usprian Elven tribes under a single banner, a period marked by the rise of powerful chieftains who later became the first kings. The blending of Arcturian and Usprian cultures further enriched the name’s connotation, as "Aran" in Arcturian Elvish also conveys a sense of nobility and leadership, reinforcing the idea of a unified kingdom under sovereign rule.

Legends tell of Aranthor, a mythic king from early Aranthiani lore, who was said to have unified the disparate Elven tribes through wisdom and valor. This figure likely influenced the adoption of "Aranthia" as the name for the unified realm, symbolizing not only the geographical and political union but also the cultural and spiritual cohesion of its people.


Over time, "Aranthia" became synonymous with the ideals of unity, leadership, and heritage, embodying the essence of the kingdom’s identity. The name persists today as a testament to the enduring legacy of Aranthia’s royal lineage and its rich, intertwined Elven history.
Over time, "Aranthia" became synonymous with the ideals of unity, leadership, and heritage, embodying the essence of the kingdom’s identity. The name persists today as a testament to the enduring legacy of Aranthia’s royal lineage and its rich, intertwined Elven history.
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=== Antiquity (6th century BC - 5th century AD) ===
=== Antiquity (6th century BC - 5th century AD) ===
=== Early Middle Ages (500s - late 900s) ===
During antiquity, the region now known as Aranthia was a tapestry of verdant forests, rolling hills, and crystal-clear rivers, making it an ideal settling ground for the Usprian Elves. The Nimlothiens, one of the prominent Usprian tribes, were among the first to inhabit this land. They arrived around 3000 BCE, drawn by the fertile soil and abundant natural resources.


=== High and Late Middle Ages (1000s - mid 1400s) ===
The Nimlothiens established themselves in what is now Faelarien, constructing their early settlements with a profound respect for nature. Their society was highly organized and communal, with a matriarchal structure that emphasized harmony with the environment. The Elves built their homes within and among the trees, crafting intricate dwellings from living wood that grew and healed around them. They developed advanced techniques in sustainable agriculture, ensuring that their presence enhanced rather than depleted the land.


=== Aranthian Renaissance (late 1400s - late 1600s) ===
The Nimlothiens were not only skilled farmers and architects but also exceptional artisans. They pioneered techniques in metalworking, producing delicate yet durable items from metal found in their lands. Jewelry, weaponry, and ceremonial artifacts from this period exhibit intricate designs that reflect their deep spiritual beliefs and connection to nature. Their artisans also excelled in weaving and embroidery, creating garments that were both functional and artistically stunning, often adorned with patterns inspired by the flora and fauna around them.
The Aranthian Renaissance years saw the foundation of the [[Council of Aranthia]] (1468 - 1820), pioneered by the king Aelion I of Coilletir and Dwynmar. The council, despite the raging wars between the various elven kingdoms, was the Aranthian establishment's first small step to creating a united elven convent on Aurora. Many see the Council of Aranthia as the Kingdom's natural predecessor.


=== Final Years of the Durohamic Wars (1700s - 1800s) ===
Governance among the Nimlothiens was decentralized, with each community led by a chieftain who was both a spiritual leader and a warrior. These chieftains formed a council known as the Aranath, which met regularly to discuss matters of mutual concern, resolve disputes, and coordinate collective efforts, such as defense against external threats. This council was presided over by the High Chieftain, a position of great respect but limited executive power, ensuring that decisions were made through consensus rather than decree.
''Main article: [[Durohamic Wars]]''


The Final Years of the Durohamic Wars refer to the closing phase of a protracted conflict that engulfed the kingdoms of Coilletir, Dwynmar, Antseanndeas, and Nuathuaid from the 18th to the 19th centuries. These kingdoms, once flourishing centers of culture and power in the region, became embroiled in a series of relentless struggles driven by territorial disputes, resource competition, and dynastic ambitions.
During this period, the Nimlothiens maintained peaceful relations with neighboring Usprian tribes, such as the Sindar and the Noldor. Trade routes were established, facilitating the exchange of goods, knowledge, and cultural practices. These interactions enriched Nimlothien society, introducing new agricultural techniques, medicinal herbs, and artistic influences that were seamlessly integrated into their own traditions.

Antiquity in Aranthia is also shrouded in myth and legend. One of the most well-known myths is that of Aranthor, the mythical king from whom many chieftains claimed descent. According to legend, Aranthor was a demigod who united the disparate Elven tribes through wisdom and valor, leading them to a golden age of prosperity and peace. This period, known as the Age of Aranthor, is said to have seen the founding of the first great cities and the forging of the initial alliances that would later shape the Kingdom of Aranthia, and also stood as the foundation for the [[Nimlothianism]] religion.

=== Early Middle Ages (500s - late 900s) ===

=== High and Late Middle Ages (1000s - mid 1400s) ===


The Council of Aranthia, established in 1468 as a deliberative body aimed at mediating disputes and fostering cooperation among the warring factions, played a pivotal role during this tumultuous period. Despite its efforts, the conflict persisted, marked by a succession of significant battles that shaped the geopolitical landscape of the era.
=== Aranthii Renaissance (late 1400s - late 1600s) ===


Among the notable engagements were the Battle of Venshore in 1723, where the forces of Dwynmar clashed fiercely with those of Antseanndeas, resulting in a decisive victory for Dwynmar. Another pivotal moment was the Siege of Fort Durohami in 1789, a prolonged and brutal campaign that saw the combined forces of Coilletir and Dwynmar besiege the capital city of Antseanndeas, ultimately leading to its capitulation.
=== Final Years of the Mithlonde Struggle (1700s - 1800s) ===


=== New Thalorian Aranthia (1821 - 1851) ===
=== New Aranthia (1800 - 1851) ===
As the Durohamic Wars came to a close, the newly united kingdoms of Coilletir and Dwynmar found themselves beginning to rapidly industrialize, mainly in larger urban areas and in settlements that had access to the Azure Sea. Up until 1805, the Aranthians had mainly prided themselves on a rich agrarian culture, and many towns and cities in the area wanted to preserve said culture.


=== Early to mid-20th century (1900 - 1950) ===
=== Early to mid-20th century (1900 - 1950) ===
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=== Government ===
=== Government ===
Aranthia operates as a unitary parliamentary constitutional monarchy, blending monarchical tradition with democratic governance. The [[Monarchy of Aranthia|Monarch]], a hereditary and ceremonial head of state, embodies national unity and continuity, performing ceremonial duties and granting royal assent to legislation. The legislative power resides in the [[Ocombë]], a bicameral parliament consisting of the Senate and the Hall of Commons. The Senate, with members appointed by the [[Seansalair of Aranthia|Chancellor]] and the Monarch, reviews legislation, while the elected Hall of Commons proposes and debates laws.
Aranthia operates as a unitary parliamentary constitutional monarchy, blending monarchical tradition with democratic governance. The [[Monarchy of Aranthia|Monarch]], a hereditary and ceremonial head of state, embodies national unity and continuity, performing ceremonial duties and granting royal assent to legislation. The legislative power resides in the [[Ocombë]], a bicameral parliament consisting of the Senate and the Hall of Commons. The Senate, with members appointed by the Prime Minister and the Monarch, reviews legislation, while the elected Hall of Commons proposes and debates laws.


The executive branch is led by the Seansalair (lit. chancellor), who serves as the head of government, overseeing national policy and the administration of laws. The judiciary, independent and impartial, ensures justice and constitutional compliance, with the High Court as the highest authority. Despite its unitary nature, Aranthia’s governance includes eighteen integral counties, each managed by locally elected councils, addressing regional needs in line with national policies. The Concordat of Aranthia enshrines the principles of democracy, justice, and the rule of law, ensuring a balanced and adaptable government.
The executive branch is led by the Prime Minister, who serves as the head of government, overseeing national policy and the administration of laws. The judiciary, independent and impartial, ensures justice and constitutional compliance, with the High Court as the highest authority. Despite its unitary nature, Aranthia’s governance includes eighteen integral counties, each managed by locally elected councils, addressing regional needs in line with national policies. The Concordat of Aranthia enshrines the principles of democracy, justice, and the rule of law, ensuring a balanced and adaptable government.


=== Counties ===
=== Principalities & Counties ===
Aranthia is a devolved unitary state, meaning that government power is divided amongst smaller authorities within the kingdom. The country itself is made up of the four feudatory principalities of [[Coilletir]], [[Antseanndeas]], [[Dwynmar]] and [[Nuathuaid]], each whom are governed by the royal court and government of Aranthia but have their own representatives. The princes / princesses of the principalities are typically senior members of the royal family, and are appointed by the monarch; for example, the Principality of Coilletir is usually a title given to the eldest child of the monarch and [[W:Heir apparent|heir apparent]] to the Aranthian throne. In this case, [[Boadicea, Crown Princess of Aranthia]] is concurrently Princess of Coilletir.


=== Foreign relations ===
=== Foreign relations ===

Revision as of 18:19, 28 June 2024

Kingdom of Aranthia

Rìoghachd Aranthoa (Coilletirni)
Ríocht Aranthoa (Nuathuadi)
Teyrnas Aranthoa (Dwynmari)
Coat of arms of Aranthia
Coat of arms
Motto: "Luach, saorsa, sìorraidheachd"
("Valor, Freedom, Eternity")
Anthem: "Laoidh Mòr"
Capital
and largest city
Faelarien
Official languagesAranthii
Staynish
Recognised regional
languages
Rombewek
Axdelian
Ethnic groups
(2021)
74.6% Elven
10.6% Human
8.2% Cava
6.6% Other
Demonym(s)Aranthian
Principalities of AranthiaCoilletir
Antseanndeas
Dwynmar
Nuathuaid
GovernmentUnitary parliamentary Constitutional monarchy
• Monarch
Aelion III
Maeve Grier
LegislatureOcombë
Senate
Hall of Commons
Formation
17 July 1821
• First Royal Charter
1 January 1825
Population
• 2024 estimate
Increase 72,781,827
GDP (nominal)2024 estimate
• Total
Increase $1.98 trillion
• Per capita
Increase $27,211
CurrencyLúthil (Ⱡ/LUT)
Date formatdd/mm/yyyy
Driving sideleft
Calling code+88
ISO 3166 codeARA / AA
Internet TLD.ara

Aranthia, officially known as the Kingdom of Aranthia, is a nation situated in southern Aurora. It shares borders with six countries: Qayam, Valeria, Drakaland, Sarentria, Asilica, and Rosalica. The Azure Sea forms the southern boundary of Aranthia. The kingdom comprises the four monarchical feudatory principalities of Coilletir, Antseanndeas, Dwynmar and Nuathuaid, and eighteen integral counties, encompassing a total land area of [insert land area], with a population of 72.8 million as of January 2024. Aranthia is a unitary parliamentary constitutional monarchy, with its capital located in Faelarien, the largest city and the primary cultural and commercial hub of the country. Other significant urban centres include Lanntair, Aisling, Cultaruain and Cuileah.

The roots of Aranthia trace back to the settlement of Usprian Elves, specifically the Nimlothiens, in ancient times. The subsequent arrival of Arcturian Elves, who sought refuge on the Auroran continent, led to a unique blend of Arcturian-Usprian Elven culture, which is now known as modern Aranthiani. The cultural integration was marked by significant strife, known as the Durohamic Wars, where proxy wars between Arcturian and Usprian duchies and communities spanned the Middle Ages into the early 19th century. This period of conflict concluded with Suaimhneas Agus Sith in 1821, which unified the duchies into the present-day Kingdom of Aranthia.

Today, Aranthia stands as a beacon of Elven heritage, boasting a rich tapestry of Arcturian and Usprian influences that permeate its art, architecture, and traditions. The kingdom's parliamentary system, embodied in the Ocombë, includes a Senate appointed by the Prime Minister and Monarch and an elected Hall of Commons. Faelarien, the capital, is renowned not only as the political heart but also as a cultural and economic center, reflecting Aranthia’s blend of historical legacy and modern innovation. The nation continues to play a pivotal role in regional politics and trade, upholding its legacy as a unified, culturally rich Elven kingdom.

Etymology

Historical records suggest that the term was first used during the early consolidation of the Usprian Elven tribes under a single banner, a period marked by the rise of powerful chieftains who later became the first kings. The blending of Arcturian and Usprian cultures further enriched the name’s connotation, as "Aran" in Arcturian Elvish conveys a sense of nobility and leadership, reinforcing the idea of a unified kingdom under sovereign rule.

Over time, "Aranthia" became synonymous with the ideals of unity, leadership, and heritage, embodying the essence of the kingdom’s identity. The name persists today as a testament to the enduring legacy of Aranthia’s royal lineage and its rich, intertwined Elven history.

History

Prehistoric

Antiquity (6th century BC - 5th century AD)

Early Middle Ages (500s - late 900s)

High and Late Middle Ages (1000s - mid 1400s)

Aranthian Renaissance (late 1400s - late 1600s)

The Aranthian Renaissance years saw the foundation of the Council of Aranthia (1468 - 1820), pioneered by the king Aelion I of Coilletir and Dwynmar. The council, despite the raging wars between the various elven kingdoms, was the Aranthian establishment's first small step to creating a united elven convent on Aurora. Many see the Council of Aranthia as the Kingdom's natural predecessor.

Final Years of the Durohamic Wars (1700s - 1800s)

Main article: Durohamic Wars

The Final Years of the Durohamic Wars refer to the closing phase of a protracted conflict that engulfed the kingdoms of Coilletir, Dwynmar, Antseanndeas, and Nuathuaid from the 18th to the 19th centuries. These kingdoms, once flourishing centers of culture and power in the region, became embroiled in a series of relentless struggles driven by territorial disputes, resource competition, and dynastic ambitions.

The Council of Aranthia, established in 1468 as a deliberative body aimed at mediating disputes and fostering cooperation among the warring factions, played a pivotal role during this tumultuous period. Despite its efforts, the conflict persisted, marked by a succession of significant battles that shaped the geopolitical landscape of the era.

Among the notable engagements were the Battle of Venshore in 1723, where the forces of Dwynmar clashed fiercely with those of Antseanndeas, resulting in a decisive victory for Dwynmar. Another pivotal moment was the Siege of Fort Durohami in 1789, a prolonged and brutal campaign that saw the combined forces of Coilletir and Dwynmar besiege the capital city of Antseanndeas, ultimately leading to its capitulation.

New Aranthia (1800 - 1851)

As the Durohamic Wars came to a close, the newly united kingdoms of Coilletir and Dwynmar found themselves beginning to rapidly industrialize, mainly in larger urban areas and in settlements that had access to the Azure Sea. Up until 1805, the Aranthians had mainly prided themselves on a rich agrarian culture, and many towns and cities in the area wanted to preserve said culture.

Early to mid-20th century (1900 - 1950)

1950-present or Modern Aranthia

Geography

Location and borders

Topography, geology and hydrography

Environment

Government and politics

Main article: Politics of Aranthia

Government

Aranthia operates as a unitary parliamentary constitutional monarchy, blending monarchical tradition with democratic governance. The Monarch, a hereditary and ceremonial head of state, embodies national unity and continuity, performing ceremonial duties and granting royal assent to legislation. The legislative power resides in the Ocombë, a bicameral parliament consisting of the Senate and the Hall of Commons. The Senate, with members appointed by the Prime Minister and the Monarch, reviews legislation, while the elected Hall of Commons proposes and debates laws.

The executive branch is led by the Prime Minister, who serves as the head of government, overseeing national policy and the administration of laws. The judiciary, independent and impartial, ensures justice and constitutional compliance, with the High Court as the highest authority. Despite its unitary nature, Aranthia’s governance includes eighteen integral counties, each managed by locally elected councils, addressing regional needs in line with national policies. The Concordat of Aranthia enshrines the principles of democracy, justice, and the rule of law, ensuring a balanced and adaptable government.

Principalities & Counties

Aranthia is a devolved unitary state, meaning that government power is divided amongst smaller authorities within the kingdom. The country itself is made up of the four feudatory principalities of Coilletir, Antseanndeas, Dwynmar and Nuathuaid, each whom are governed by the royal court and government of Aranthia but have their own representatives. The princes / princesses of the principalities are typically senior members of the royal family, and are appointed by the monarch; for example, the Principality of Coilletir is usually a title given to the eldest child of the monarch and heir apparent to the Aranthian throne. In this case, Boadicea, Crown Princess of Aranthia is concurrently Princess of Coilletir.

Foreign relations

Military

Law

Economy

Overview

Tourism

Energy

Transport

Science and technology

Demographics

Largest cities

Ethnic groups and species

Immigration

Language

Religion

Health

Education

Culture

See also