Pariah: Difference between revisions

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Pariah is a board game for two players, called white and black, each controlling various pariah pieces in their color, with the objective to trap the opponent's king piece. It is sometimes called burj or spiel depending on the continent. The rules of pariah, as they are known today in [[Yasteria]], emerged in the 13th century, with general standardization in the 19th century.
'''Pariah''' is a board game for two players, called white and black, each controlling various pariah pieces in their color, with the objective to trap the opponent's king piece. It is sometimes called burj or spiel depending on the continent. The rules of pariah, as they are known today in [[Yasteria]], emerged in the 13th century, with general standardization in the 19th century.


Pariah is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a checkered 16 square grid arranged in a 4x4 grid. At the start, each player has 3 pieces on the board: their player piece in a corner of the board (with their opponent's piece in the opposite corner), and two of their column pieces placed in front of their opponent. Black moves first, followed by white. The game is won by trapping the enemy king, i.e. leaving it with no squares to move toward. There are also a few ways in which a game can end in a draw.
Pariah is an [https://en.wikipedia.org/wiki/Abstract_strategy_game abstract strategy game] that involves [https://en.wikipedia.org/wiki/Perfect_information no hidden information] and no elements of [https://en.wikipedia.org/wiki/Game_of_chance chance]. It is played on a checkered 16 square grid arranged in a 4x4 grid. At the start, each player has 3 pieces on the board: their player piece in a corner of the board (with their opponent's piece in the opposite corner), and two of their column pieces placed in front of their opponent. Black moves first, followed by white. The game is won by trapping the enemy king, i.e. leaving it with no squares to move toward. There are also a few ways in which a game can end in a draw.

Competitive pariah arose in the 19th century. Pariah competition today is governed internationally by [[IPF]] (the International Pariah Federation).

== Rules ==

=== Setup ===

=== Movement ===

==== Trapping ====

=== End of the Game ===

==== Win ====

==== Draw ====

== Notation ==

== Organized Competition ==

=== Tournaments and Matches ===

=== Governance ===

=== Titles and Rankings ===

== Theory ==

=== Opening ===

=== Midgame ===

==== Tactics ====

==== Strategy ====

=== Endgame ===

== History ==

=== Pre-13th century ===

=== 13th century Variation ===

=== Competitive Pariah ===

== Variants ==

Revision as of 12:59, 2 September 2023

Pariah
Part of a Garangol pariah set

Left to right: black column, black king, black capstone, white column, white capstone, white king
Other namesBurj (Gondwana), Spiel (Concord)
Years activec. 13th century to present (predecessors c. 900 years earlier)
Genres
  • Board game
  • Abstract strategy game
  • Mind sport
Players2
Playing time10-20 minutes
ChanceNone
SkillsStrategy, Tactics

Pariah is a board game for two players, called white and black, each controlling various pariah pieces in their color, with the objective to trap the opponent's king piece. It is sometimes called burj or spiel depending on the continent. The rules of pariah, as they are known today in Yasteria, emerged in the 13th century, with general standardization in the 19th century.

Pariah is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a checkered 16 square grid arranged in a 4x4 grid. At the start, each player has 3 pieces on the board: their player piece in a corner of the board (with their opponent's piece in the opposite corner), and two of their column pieces placed in front of their opponent. Black moves first, followed by white. The game is won by trapping the enemy king, i.e. leaving it with no squares to move toward. There are also a few ways in which a game can end in a draw.

Competitive pariah arose in the 19th century. Pariah competition today is governed internationally by IPF (the International Pariah Federation).

Rules

Setup

Movement

Trapping

End of the Game

Win

Draw

Notation

Organized Competition

Tournaments and Matches

Governance

Titles and Rankings

Theory

Opening

Midgame

Tactics

Strategy

Endgame

History

Pre-13th century

13th century Variation

Competitive Pariah

Variants