The Dominions: Difference between revisions

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(Still need to revise from March of Wit onwards, and Ezoterika. Maybe link Vampire article? Some sort of connection with Urth? Oh and do references, steal from Morst like he stole from native civilizations.)
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Hell, to some. It is a realm of suffering, a shrine to torture and pain, a throne room of Ganadgureba. Kuvunda was its master, the King of the Velnia Demons. Dhaka ruled following Kuvunda's destruction at the hands of Theondume, which sparked a war with Ku-Vun. Korrvod was the second demon to die, a General of the Velnia, who led a flank of Kuvunda's invasion of the mortal plane. The demon army was crushed by the Dievai, but when they fled they were pursued by Theondume, leading his children into battle. They stormed Ku-Vun, slaying the demon assassin Morag, the Prince Riskhva, and the hunter Nadirobis, before reaching the new King and destroying the Velnia race once and for all. After exterminating the Velnia of Ku-Vun, Theondume freed the tortured souls, releasing them into the care of a benevolent spirit.
 
=== Jeweled Liar ===
 
Jeweled Liar, or Gold and Silver, is the God of Greed, the desire for more and more and more. It appears as a withered man, barely alive, held together by molten gold that reflects light like a second sun. Its eyes and teeth are shifting, molten gold as well, and it cannot move. It grants unlimited favors, but it takes so much more. Your life, your mind, your belongings. Sometimes it takes everything. Sometimes, it waits until you think you have cheated it until it takes its due.
 
=== The Affliction ===
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Seekers are mortals who find themselves in the Eternal Library. The more they search the library, the more they fall under the influence of Ezoterika. They push on more and more through the nonsense of the library and prove their dedication to the library. After a while, the become lost during their search, becoming phantoms of their former selves, evolving into something else. Seekers. Seekers may enter, exit, and explore the library at will, traveling to and through the otherworld with just a thought, and in proving their dedication to Ezoterika gain the ability to know the location of any piece of knowledge within the library. When searching for an answer, they are pulled towards it, and they find it, and they know it. However, if they search too long in the library, go too deep, or fully devote themselves to Ezoterika, they can no longer leave the library, and are cursed to roam its rooms forever.
 
== Hourglass ==
 
The Hourglass is death - the Falling Sands of Time running out, emptying with infinite patience. This is the truth of death. The force that feeds on the life forces of the departed, collecting their souls. It is the passive, inevitable march of time, and the coming end that awaits us all and cannot be ignored. It is an unstoppable force, and it takes and it takes and it takes, but it is not cruel. It is not killing. It is just death. It is the knowledge that death is imminent, the fear of one's coming end, and the acceptance thereof. It is the dichotomy of life and death as a natural, destined cycle. It comes for everyone eventually. It is only a matter of time. The Hourglass is also known for ruling Far Shores - the afterlife, a vague all-encompassing term for the unknown awaiting beyond the debt-collector. It is what's beyond the end, the lack of knowledge on what that can be, the various beliefs surrounding it, and the cold, dark assumption that there is nothing at all beyond the grave, nothing but emptiness. It has no known allies or enemies. Its reapers do not have any powers of resurrection, but often do have the power of reanimation. Mostly, their most prized power is their escape from death. Often, they have the power to know how, when, and where anyone will die. Some have vampiric powers to steal life, and others still have the power to kill in various unique ways, sometimes violent.
 
=== Deathmonger ===
 
"The Merchant of Death." He strolls into town with his cart of corpses, dressed in black. He wears a wicked smile as he rolls down the streets of the world's cities. He gathers the corpses, pulling them from their weeping loved ones, carting them away. He drives the corpse roads, and he dumps their corpses, broken and lifeless. The Deathmonger deals in life and death, a sadistic, twisted avatar of death. Sometimes, the wronged fight back, scratching and kicking, but the Deathmonger laughs and laughs and laughs and cannot die. In war, the Deathmonger carts through the battlefield, the booming cannons and whizzing bullets feeding its life with deaths.
 
== March of Wit ==
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Precipice is the smothering, vast infinity of an uncaring, possibly malicious universe that you cannot fight or even comprehend. It is far and large, making you feel infinitely small, a cosmic speck of a cosmic speck. Too small and weak, crushed by infinity, paralyzed by existential insignificance and chaos. It is the Great Beast, a towering monster that kills entire worlds like tiny ants. It is Nothing Out There, the fear that everything is pointless and too large for you. It is the Vast, a fear of heights and open spaces, and it is the feeling of being overwhelmed by and buried underneath the vast weight of the universe. Its followers are some of the most tame of the supernatural orders, likely due to an apathetic attitude, and most are concerned with deep ocean and space expeditions, likely to be closer to their god. Its antithesis is solid, dense ground, deep caves, and tight spaces, but is not itself a supernatural order, just a very strong weakness. Precipice itself is almost powerful enough to be considered a major order, but not quite there. Mostly, it is persecution by Ezoterika that has kept them from reaching this goal.
 
=== Michael ===
 
Michael is the messenger of Precipice, the word of infinity. He is the immortal face of
 
== Werebeasts ==
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The Faceless are the most recognizable monsters of Utsnobi. These are the monsters whose faces can be nothing, everything, or else an uncanny something, and can sometimes shift between which faceless presentation they show. Some Faceless are said to steal the faces of their victims and wear them like a mask, although to what end is ultimately unknown.
 
== Shield of Heroes ==
 
Shield of Heroes, or sometimes The Stalwart Bulwark, is an order of warriors dedicated to the protection of threatened innocents. Their appearance and powers vary with the avatars, and they have no manifestations, god, or real organization, but they all share a mutual nobility and benevolence. Some theorize it is the universe’s way of empowering heroes to fight against supernatural monsters and give them a chance to win. Once they handle the threat that turns them into avatars, they can stay to protect their community, expand their vision, or even travel dimensions the way most other avatar types do. Most are based mainly around the ideas of heroes in the old legends, such as in saving entire peoples from monsters and tyrants. Due to the complex nature of the orders, no single supernatural group is opposed completely by the Shield, but all can be enemies in certain circumstances.
 
=== Heroes ===
Gramor Axelord is the first Shield of Heroes Avatar, a great ancient warrior clad in heavy steel armor. His axe is a weapon of great power, capable of killing manifestations. His current status is unknown. The Horned Soldier is another Shield of Heroes, a dark-skinned being with white body paint and a golden spear. It is not human, but its compassion is, and it dutifully protects innocents in the name of the Shield. The Immortal is an armored assassin with a steel mask and various blades. Their specialty is the killing of tyrants in the name of justice, a morally grey branch of The Stalwart Bulwark. The Raider is an old raider from before the Middle Ages, who once cut down innocents, but has since branded himself with the symbol of the Shield, and attempts to atone for his sins so that he may make the world right. Swanknight was a knight of the biggest kingdom of his world, the right hand of the King. His arms were a white swan with a crown over its neck. His armor was always polished and cleaned, an unblemished image of piety, loyalty, and justice. Following the death of his King and the rise of his tyrant in his place, the Swanknight gathered the people and led a revolt, sacrificing his sacred ideal of loyalty to uphold his ideal of justice. Now, he is a full-fledged Shield of Heroes, and his armor isn't always unblemished, but he keeps the Swan as a symbol of his journey. Victoria of Warris was the first female knight of Warris, who disguised herself as a man in order to protect her home. Her victories earned her the Sword of Angels, the highest honor in Warris, and used her influence to reveal herself as a woman and champion a law granting equal status regardless of gender. Her path to the Shield of Heroes led her to a legendary griffin, who remains her companion following her ascent to the Stalwart Bulwark.
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