Halo: Difference between revisions

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Today the company is one of the most successful media and content creation and distribution companies. It is currently valued at 100 billion SHD. It employs approximately 20,000 people and it has 1 billion registered accounts. It operates in most countries in the world.
 
== HistoryFounding ==
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The service was launched across the world, securing access to most regions of the planet. The business partnered with local content creators and production companies to support the creation of shows and films that appealed to local audiences. The company had a massive break through over 6 years after its founding after developing an algorithm that was able to cater its recommendations to users based on their viewing history and personal taste. The site ballooned in popularity and became one of the main streaming sites. It acquired startups and began to vertically integrated through the acquisition of licensing and publishing businesses and investments into production studios.
 
== Films and series ==
The business began to consolidate its disparate ventures and began producing shows under its own name in 2014. The shows were characterised by their high quality of writing, and cinematography in the context of mobile and online video streaming services. The company was a pioneer in developing protocols and software that allowed shows to be streamed in extremely high quality. Through the release of ''Where's Rick?'' to critical and commercial success, the company legitimized its place as a major business. It soon recognised that its strengths lay in series instead of movies after the sci-fi horror ''Vacuum Seal'' tanked at the box office and was lambasted by movie critics.
 
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The number of projects under the studio's belt increased significantly. Standout projects include ''Third King'', a period piece set in the [[Elishan Empire]], ''His Name in my Heart'', a romantic tragedy about two queer lovers, ''Ether'', based on the eponymous book by [[Volscina|Volscine]] author Luigi Castanello about a space adventure that radically changes two brothers, and ''Solinoid'', an action adventure series featuring the machismo characteristic of Concordian film in the 1960s but retold for the modern audience. The company also produced foreign language series such as the [[W: Norwegian language|Norgsveltian]] ''Si navnet mitt'' about a father suffering from [[W: Alzheimer's disease|cognodegenerative disease]] and his relationship with his daughter, ''Das Königreich unseres Vaters'', an [[Ethalrian language|Ethalrian]] series about three brother's battle for control over their father's fortune, ''Trovare casa'', a [[W:Italian language|Norvian]] mixed medium series about the loss of a parent, ''Indóvir Érfir'', a [[Cukish language|Cukish]] comedy about four pilots who go on misadventures, and ''weluLayla luBarad'', a [[Packilvanian language|Packilvanian]] film about General Khumandeer Bansayam, a [[Paxism|Paxist]] [[Martyrdom in Paxism|martyr]] during the rule of the [[Packilvanian Communist Party]].
 
== Gaming and merchandising ==
The company began to licensed its intellectual property to gaming companies. It gradually began to invest in these companies and founded a game-development arm in collaboration with [[Polyplay]], a game console and video game development company from [[the Oan Isles]]. The company produced successful video games such as ''Desert Landing I: the Battle Code, Desert Landing II: Breakneck Bay'', ''Third King I'', ''II'' and ''III'', and ''Where's Rick: Undead Menace''. The company developed extensive merchandising of its shows including creating a clothing brand called Off Screen inspired by fashion from its series.
 
== Controversies ==
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In 2018, law firm Guerrero, dos Santos and Pomeid lodged a class action lawsuit in the Southwest New Tilden Confederate District Court on behalf of independent filmmakers against Halo for using its algorithm to promote its own content instead of the shows it had licensed from them. They accused Halo of obtaining exclusive licenses to their shows so that they could undermine and subvert content produced by independent filmmakers. A grand jury found Halo not guilty and acquitted it of all charges. The case went all the way to the Concordian Supreme Court which ruled in ''Guerrero, dos Santos and Others v Halo Incorporated'' that use of algorithms to promote self-produced content by the production company did not constitute a breach of trust or monopolistic behaviour.
 
The company was placed under investigation by the Concordian Securities and Exchange Commission for monopolistic behaviour following the rapid succession of acquisitions of smaller production studios and technology startups involving video production, streaming and distribution. The company was then sued in the East Matthews Confederate District Court and settled a fine of 200 million SHD. The company continued to claim that the accusations levied against it were a gross violation of freedom of commerce. Despite threats to take the case all the way to the Concordian Supreme Court, no appeals were made.
 
The company was accused by Freedom International, a non-profit think tank promoting human rights and liberal democracy, for compromising freedom of expression through exercising self censorship to avoid displeasing governments of countries which had restrictive policies and attitudes toward the media. Freedom International published a report entitled ''Halo Incorporated: Censorship and Political Interference''. Halo attempted to get an injunction at the East Matthews Confederate District Court to stop the publication of the report, but the application failed. The company subsequently sued Freedom International for defamation of character and proliferation of misinformation, forcing the company to rescind some of the claims made in their report especially with respect to unverified claims about links to the [[intelligence agencies of Packilvania]]. Newspaper, the ''Zalington Daily'' called the report racist and based on Hamed's heritage.
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