Legendary Creatures of Urth: Difference between revisions

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''Dragons'' are as rare in Serdemic mythology as in Aivintian mythology. Tundris, a dragon with the features of a snowy owl, such as its feathers, beak, eyes, and face shape, appears as a sacred guardian spirit in the Children of the Spine mountains between Aivintis and Serdemia. Tundris serves as a wise mentor to various heroes, but is not as prevalent as in Aivintis. The Devouring Storm is a dragon myth localized around Nisava, and tells of a dragon made of storm clouds, who brings heavy rain and destructive lightning to the land, bringing life and death in equal measure. Some tales tell of the dragon tyrant Calemvir, a ruby dragon slain by heroes. Karo Vadas, the black Aivintian dragon as large as a mountain, appears in Serdemic myth as well, notably in the myth in which he conquers Serdemia for Emperor Lerasi, laying waste to the Serdemic armies. Karo Vadas rarely appears in his human form in Serdemia, but in older myths he is depicted patrolling the skies of Serdemia on behalf of the Emperor. Karo Vadas myths become less and less common over the years as the influence of Lerasia fades.
 
 
''Vedma'', or ''Witches'', are practitioners of magic who have the ability to enchant any inanimate object with any power they see fit, limited only by the energy they must use to complete their enchantments. Their power is strong enough to move, completely transmogrify, imbue with power, and even animate these objects. If a witch uses too much power it is likely to kill her, but they can also capture the energy released by the death of living things to strengthen their enchantments. Witchcraft has limits, however, and cannot enchant living things or bring back the dead, for example. However, a rare few have the power to see the future. Some witches use their power to sell magical trinkets, to assist great kings, or to help the common people. Most, however, live in covens of thirteen witches, using their power to defend themselves and reach enlightenment. Witches can be trained to use their power, and start off rather weak, but must be part of a witch bloodline, and even then it is not guaranteed that bloodline members can be witches. ''Vedmak'', or ''Warlocks'', are male witches, but are far less common. For every two covens of Vedma, there is only one Vedmak.
''Drekavac''
 
 
''Fext''
 
 
''Nocnitsa''
 
 
''Rübezahl''
 
 
''Vedma'', or ''Witches'',
 
 
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''Zzor Vampires'' are monsters that appear as pale humans, usually with a worn, haggard expression and unnaturally long teeth. However, when exposed to candlelight, they appear much more feral and animalistic, to a horrifying extreme. Zzor Vampires have a well documented weakness to wooden stakes and sunlight, but at night are known to have heightened strength, speed, reflexes, senses, and regeneration. Unless killed by a wooden stake, sunlight, or a consecrated weapon, they are said to be immortal, unaging and highly resistant to conventional weaponry. In one tale, it is suggested that being starved of blood can also kill a vampire. Poison and disease cannot touch them, but they are repelled by wild garlic, and injured when trying to cross a salt line. Most have the power to compel mortals to do as they say, but more powerful vampires have the ability to levitate and use telekinesis, and some even more obscure tales tell of Zzor Vampires who are completely undying, maintain their powers during the day, and can even turn into bats or a cloud of mist. Zzor are created through an unholy blood pact with an existing Zzor, making use of rare ingredients and a dozen sacrifices, and Zzor that are created during a blood moon have the ability to practice blood magic, which converts the blood they consume into magical energy which they can use to cast spells and strengthen their existing powers. Powerful blood magic can even temporarily protect vampires from sunlight.
 
 
== Novaris ==
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