Kuduk: Difference between revisions

322 bytes added ,  10 months ago
m
no edit summary
mNo edit summary
mNo edit summary
Line 151:
'''The Tribal Federation of Kuduk''' ([[Kuduk Language|Kuduk]]: 喾, ''Kuduk'', and formally 喾肚, ''Kuduk Duuyak''), or commonly referred to as '''Kuduk''', is an island nation located in Northeastern [[Novaris]] consisting of the islands of [[Heiki]], [[Sagut]], and [[Kakut]]. The Isles are politically and culturally comprised of 36 [[Tribes of Kuduk|tribes]], each being separated into at least one moiety. Each moiety elects and sends one representative to the [[Legislative Assembly of Kuduk]], which acts as the main legislative body of the nation. The Assembly elects a [[Prime Minister of Kuduk|Prime Minister]] based on the party or coalition that holds a simple majority. All of the tribes have either an Elder, a Chief, or the Shaman as their official head of state. Kuduk's largest and most economically important city is [[Naryan]]. [[Ymirland]] is the closest sovereign state to Kuduk followed by [[Jarisven]].
 
The Kuduk Isles were inhabited as early as the [https://en.wikipedia.org/wiki/Bronze_Age Bronze Age]. The first settlers took on a nomadic lifestyle, grazing yak, sheep, goats, and cattle. The first known sedentary polities to arise during this time were the early Wheat Chiefdoms. Within the first few years of the early settlements in Kuduk, the [[Early Kuduk Migrations]] took place, which dispersed the early Kuduk peoples across the Isles. In 1200 BCE, many of the previous Wheat Chiefdoms were replaced by a more meritocratic system that had an Elder at its helm. It was roughly around this time period that the modern cultural identities of Kuduk began to take shape. With newfound cross-tribal interconnectivity, several faiths and local beliefs spread across the Isles, sowing the seeds of what would eventually become modern Kuduk Beliefs. As faiths around the Isles began to meld into one another, a figure known as the Shaman rose to power. Following several conflicts between the tribes known as the [[Blood Feud Wars]], the Shaman forbade use of weaponry and violence within the Isles. This act officially ended the Blood Feuds between the Tribes. Throughout this period, the Shaman gained more and more power, until Kuduk came to recognize the position as legitimately as the Elders and Chiefs. In 1453, the Kuduk [[Spirit Wars]] began. The Spirit Wars were a series of battles in which tribal armies would shout obscenities at each other in order to "taint the enemies' spirits." The Spirit Wars officially ended in 1673, after the [[Great Blizzard of 1673]]. In fear1870, ofto beingresist colonizedgrowing bycolonial power in the [[MorstaybishlianNortheastern Empire|MBE]]Novaris Region, [[Tlayaan "Taku" Meritáak]], the then-Elder of the Hey, proposed that the tribes should form a union as a sort of "Council" that convenes for issues facing the entirety of Kuduk. In 1870, the tribes gathered together and formed a union, officially uniting the Islesmultiple tribes under one banner for the first time in Kuduk history. The Tribal Federation would successfully unite the isles in 1920 after the initiation of the [[Foya|Foya Tribe]] into the Federation. In 1928, the Federation adopted a new constitution which sought to change the local governments of several villages and tribes to a more representative system.
 
The main religious and spiritual beliefs within Kuduk are oftentimes referred to as [[Kuduk Shamanism]] with the collection of stories and characters pertaining to the faith, as well as older versions of the religion, being called [[Kuduk Mythology]]. Experts are currently debating if the mythology should be considered polytheistic or atheistic in nature as spiritual figures in Kuduk Shamanism can be interpreted as either gods or regular spirits. One prominent spirit in Kuduk Mythology is the Thunderbird, a giant eagle-like spirit who can shape shift into a human. Other well-known spiritual figures include the [[Uniguks]], the spirits of identity who wear a custom-made mask which represents their personalities. Oftentimes these spirits are payed their respects via idols, totems, or rituals.
verified
1,214

edits