Cinn'fuil: Difference between revisions
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|capital = Abhainn Mhòr
|largest_city =
|official_languages = {{wp|Scots|Peyeterin}}<br/> {{wp|Scots Gaelic|Guth An-asgaidh}}
|national_languages = {{wp|Old English|Tretridian}}
|regional_languages =
|languages_type =
|languages =
|ethnic_groups = Ailurine (
|ethnic_groups_year = 2020
|demonym = Gun Bhriseadh <br/> Fuilteach
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== History ==
Cinn'fuil was founded in 1227 as an agreement between settlers from western Yasteria. Seven prominent human families and sixteen prominent ailurine families settled the area that is now the Cinnidhean Fuilteach around roughly the same time and decided to form an agreement to resolve disputes and for mutual defense in the new territory. Each family, or clan, nominated a member of their leadership to become part of a council that would administer the lands and mediate the clans. These settlers displaced large numbers of native dwarves, who moved south into what is now Gransrik. This began a rivalry between the peoples which remains to the present day.
The nation started as a collection of tribal-esque territories governed by a head family with related branches and allied families forming the clan underneath them. Clan territory
As the nation evolved into a more centralized state, the practice of electing a High King from among the clan council arose. The High King, elected for life, would act as the supreme authority over national matters such as warfare and emergencies such as outbreaks of disease or national disasters. In practice, all clans would owe fealty and tribute to the High King so long as he performed his duties correctly. The Clan of the High King would be elevated to prominence, but only for his lifetime. Day-to-day and local matters were still given to the clans to administer themselves.
Relations between clans were not always cooperative. It was common practice in the
Cinn'fuil fought on the side of the Imperial Powers in the Great War against their perennial
In the modern era, Cinn'fuil remains a highly belligerent and militarized society, but one with good ratings in species rights and personal freedoms. Discrimination is nearly unheard of along gender, religious, or species lines due to the entrenched clan system providing all the segregation necessary. The clans each act as hereditary oligarchs of their respective territories, maintaining their own militia forces, local laws, and infrastructure. These territories are answerable to the clan council, known as the Circle of Kings, which set national policy. The culture of Cinn'fuil can be politely called 'gruff:' the most preferred genre of music is Clan Metal, conquest, sacrifice, and death are highly regarded as acts of acclaim, food involves a great deal of alcohol and cured meats, and the general populace swings between the extremes of celebratory excess and dour indifference.
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