Aranthia: Difference between revisions

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{{WIP}}{{Infobox country|demonym=Aranthii, AranthianiAranthian|conventional_long_name=Kingdom of Aranthia|native_name=''Tar-AranthiRìoghachd Aranthoa'' (Coilletirni) <br> ''Ríocht Aranthoa'' (Nuathuadi) <br> ''Teyrnas Aranthoa'' (Dwynmari)|image_flag=FlagofAranthia.png|flag_caption=[[w:Flag|Flag]]|image_coat=COAAranthiaCoatofArmsAranthia.png|motto=''Climeyë"Luach, Valatëa''saorsa, sìorraidheachd" <br> ("Valor, Freedom, Eternity")|anthem=[https://www.youtube.com/watch?v=vkqb7dLg4uM ''"OlindëLaoidh Mòr"'']|image_map={{switcher|[[File:Araglobe1.png|frameless]]|Show globe|[[File:AranthiaWikiLocator.png|frameless]]|Show map of [[Aurora]]|[[File:AranthiaLocator.png|frameless]]|Show worldwide|default=1}}|capital=[[Faelarien]]|largest_city=capital|languages2=[[Wikipedia:Cornish language|Rombewek]] <br/> Axdelian|languages2_type=Recognised regional <br /> languages|government_type=[[w:Unitary system|Unitary]] [[w:Parliamentary system|parliamentary]] [[w:Constitutional monarchy|Constitutional monarchy]]|leader_title1=[[MonarchMonarchy of Aranthia|Monarch]]|leader_name1=[[Aelion III]]|leader_title2=[[ChancellorPrime Minister of Aranthia|SeansalairPrime Minister]]|leader_name2=[[Maeve Grier]]|established=|established_event1=[[CharterSuaimhneas ofAgus TranquilitySith]]|established_date1=17 July 1821|population_census=72,763,748|population_census_year=2021|GDP_nominal={{increase}} $1.98 trillion|GDP_nominal_year=2024|GDP_nominal_per_capita={{increase}} $27,211|currency=[[Lúthil]]|currency_code=Ⱡ/LUT|date_format=dd/mm/yyyy|drives_on=left|calling_code=+88|patron_saint=N/A|iso3166code=ARA / AA|cctld=.ara|official_languages=[[w:Goidelic languages|Aranthii]] <br>
[[Staynish]]|ethnic_groups=74.6% [[Species|Elven]] <br /> 10.6% [[w:Human|Human]] <br> 8.2% [[Cava]] <br> 6.6% [[Species|Other]]|ethnic_groups_year=2023|other_symbol=[[File:DiplomaticEmblemofAranthia.png|90px]]|other_symbol_type=Diplomatic emblem2021|legislature=[[Ocombë]]|upper_house=Senate|lower_house=Hall of Commons|sovereignty_type=Formation|established_event2=First Royal Charter|established_date2=1 January 1825|map_caption=Aranthia in southern [[Aurora]]|map_width=250px|membership_type=Principalities of Aranthia|membership=[[Coilletir]] <br /> [[ChostalamAntseanndeas]] <br /> [[VarasunaDwynmar]] <br/> [[DurohameNuathuaid]]|population_estimate={{increase}} 72,781,827|population_estimate_year=2024}}
 
'''Aranthia''', officially known as the '''Kingdom of Aranthia''', is a nation situated in southern [[Aurora]]. It shares borders with six countries: [[Qayam]], [[Valeria]], [[Drakaland]], [[Sarentria]], [[Asilica]], and [[Rosalica]]. The Azure Sea forms the southern boundary of Aranthia. The kingdom comprises the four [[W:Monarchy|monarchical]] [[W:Vassal|feudatory]] [[W:Principality|principalities]] of [[Coilletir]], [[ChostalamAntseanndeas]], [[VarasunaDwynmar]] and [[DurohameNuathuaid]], and eighteen integral counties, encompassing a total land area of [insert land area], with a population of 72.8 million as of January 2024. Aranthia is a [[W:Unitary system|unitary]] [[W:Parliamentary system|parliamentary]] [[W:Constitutional monarchy|constitutional monarchy]], with its capital located in [[Faelarien]], the largest city and the primary cultural and commercial hub of the country. Other significant urban centres include CalaquendiLanntair, VanyarionAisling, Eldarion, Eärfalas, Eldalondë,Cultaruain and AeloriaCuileah.
 
The roots of Aranthia trace back to the settlement of Usprian Elves, specifically the Nimlothiens, in ancient times. The subsequent arrival of Arcturian Elves, who sought refuge on the Auroran continent, led to a unique blend of Arcturian-Usprian Elven culture, which is now known as modern Aranthiani. The cultural integration was marked by significant strife, known as the [[GrandDurohamic StruggleWars]], where proxy wars between Arcturian and Usprian duchies and communities spanned the Middle Ages into the early 19th century. This period of conflict concluded with the [[CharterSuaimhneas ofAgus TranquilitySith]] ofin 1821, which unified the duchies into the present-day Kingdom of Aranthia.
 
Today, Aranthia stands as a beacon of Elven heritage, boasting a rich tapestry of Arcturian and Usprian influences that permeate its art, architecture, and traditions. The kingdom's parliamentary system, embodied in the [[Ocombë]], includes a Senate appointed by the [[ChancellorPrime Minister of Aranthia|ChancellorPrime Minister]] (known officially as the Seansalair) and [[Monarchy of Aranthia|Monarch]] and an elected Hall of Commons. Faelarien, the capital, is renowned not only as the political heart but also as a cultural and economic center, reflecting Aranthia’s blend of historical legacy and modern innovation. The nation continues to play a pivotal role in regional politics and trade, upholding its legacy as a unified, culturally rich Elven kingdom.
 
== Etymology ==
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=== Antiquity (6th century BC - 5th century AD) ===
=== Early Middle Ages (500s - late 900s) ===
During antiquity, the region now known as Aranthia was a tapestry of verdant forests, rolling hills, and crystal-clear rivers, making it an ideal settling ground for the Usprian Elves. The Nimlothiens, one of the prominent Usprian tribes, were among the first to inhabit this land. They arrived around 3000 BCE, drawn by the fertile soil and abundant natural resources.
 
=== High and Late Middle Ages (1000s - mid 1400s) ===
The Nimlothiens established themselves in what is now Faelarien, constructing their early settlements with a profound respect for nature. Their society was highly organized and communal, with a matriarchal structure that emphasized harmony with the environment. The Elves built their homes within and among the trees, crafting intricate dwellings from living wood that grew and healed around them. They developed advanced techniques in sustainable agriculture, ensuring that their presence enhanced rather than depleted the land.
 
=== AranthiiAranthian Renaissance (late 1400s - late 1600s) ===
The Nimlothiens were not only skilled farmers and architects but also exceptional artisans. They pioneered techniques in metalworking, producing delicate yet durable items from metal found in their lands. Jewelry, weaponry, and ceremonial artifacts from this period exhibit intricate designs that reflect their deep spiritual beliefs and connection to nature. Their artisans also excelled in weaving and embroidery, creating garments that were both functional and artistically stunning, often adorned with patterns inspired by the flora and fauna around them.
The Aranthian Renaissance years saw the foundation of the [[Council of Aranthia]] (1468 - 1820), pioneered by the king Aelion I of Coilletir and Dwynmar. The council, despite the raging wars between the various elven kingdoms, was the Aranthian establishment's first small step to creating a united elven convent on Aurora. Many see the Council of Aranthia as the Kingdom's natural predecessor.
 
=== Final Years of the MithlondeDurohamic StruggleWars (1700s - 1800s) ===
Governance among the Nimlothiens was decentralized, with each community led by a chieftain who was both a spiritual leader and a warrior. These chieftains formed a council known as the Aranath, which met regularly to discuss matters of mutual concern, resolve disputes, and coordinate collective efforts, such as defense against external threats. This council was presided over by the High Chieftain, a position of great respect but limited executive power, ensuring that decisions were made through consensus rather than decree.
''Main article: [[Durohamic Wars]]''
 
The Final Years of the Durohamic Wars refer to the closing phase of a protracted conflict that engulfed the kingdoms of Coilletir, Dwynmar, Antseanndeas, and Nuathuaid from the 18th to the 19th centuries. These kingdoms, once flourishing centers of culture and power in the region, became embroiled in a series of relentless struggles driven by territorial disputes, resource competition, and dynastic ambitions.
During this period, the Nimlothiens maintained peaceful relations with neighboring Usprian tribes, such as the Sindar and the Noldor. Trade routes were established, facilitating the exchange of goods, knowledge, and cultural practices. These interactions enriched Nimlothien society, introducing new agricultural techniques, medicinal herbs, and artistic influences that were seamlessly integrated into their own traditions.
 
Antiquity in Aranthia is also shrouded in myth and legend. One of the most well-known myths is that of Aranthor, the mythical king from whom many chieftains claimed descent. According to legend, Aranthor was a demigod who united the disparate Elven tribes through wisdom and valor, leading them to a golden age of prosperity and peace. This period, known as the Age of Aranthor, is said to have seen the founding of the first great cities and the forging of the initial alliances that would later shape the Kingdom of Aranthia, and also stood as the foundation for the [[Nimlothianism]] religion.
 
=== Early Middle Ages (500s - late 900s) ===
 
=== High and Late Middle Ages (1000s - mid 1400s) ===
 
The Council of Aranthia, established in 1468 as a deliberative body aimed at mediating disputes and fostering cooperation among the warring factions, played a pivotal role during this tumultuous period. Despite its efforts, the conflict persisted, marked by a succession of significant battles that shaped the geopolitical landscape of the era.
=== Aranthii Renaissance (late 1400s - late 1600s) ===
 
Among the notable engagements were the Battle of Venshore in 1723, where the forces of Dwynmar clashed fiercely with those of Antseanndeas, resulting in a decisive victory for Dwynmar. Another pivotal moment was the Siege of Fort Durohami in 1789, a prolonged and brutal campaign that saw the combined forces of Coilletir and Dwynmar besiege the capital city of Antseanndeas, ultimately leading to its capitulation.
=== Final Years of the Mithlonde Struggle (1700s - 1800s) ===
 
=== New Thalorian Aranthia (18211800 - 1851) ===
As the Durohamic Wars came to a close, the newly united kingdoms of Coilletir and Dwynmar found themselves beginning to rapidly industrialize, mainly in larger urban areas and in settlements that had access to the Azure Sea. Up until 1805, the Aranthians had mainly prided themselves on a rich agrarian culture, and many towns and cities in the area wanted to preserve said culture.
 
=== Early to mid-20th century (1900 - 1950) ===
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=== Government ===
Aranthia operates as a unitary parliamentary constitutional monarchy, blending monarchical tradition with democratic governance. The [[Monarchy of Aranthia|Monarch]], a hereditary and ceremonial head of state, embodies national unity and continuity, performing ceremonial duties and granting royal assent to legislation. The legislative power resides in the [[Ocombë]], a bicameral parliament consisting of the Senate and the Hall of Commons. The Senate, with members appointed by the [[SeansalairPrime of Aranthia|Chancellor]]Minister and the Monarch, reviews legislation, while the elected Hall of Commons proposes and debates laws.
 
The executive branch is led by the SeansalairPrime (lit. chancellor)Minister, who serves as the head of government, overseeing national policy and the administration of laws. The judiciary, independent and impartial, ensures justice and constitutional compliance, with the High Court as the highest authority. Despite its unitary nature, Aranthia’s governance includes eighteen integral counties, each managed by locally elected councils, addressing regional needs in line with national policies. The Concordat of Aranthia enshrines the principles of democracy, justice, and the rule of law, ensuring a balanced and adaptable government.
 
=== Principalities & Counties ===
Aranthia is a devolved unitary state, meaning that government power is divided amongst smaller authorities within the kingdom. The country itself is made up of the four feudatory principalities of [[Coilletir]], [[Antseanndeas]], [[Dwynmar]] and [[Nuathuaid]], each whom are governed by the royal court and government of Aranthia but have their own representatives. The princes / princesses of the principalities are typically senior members of the royal family, and are appointed by the monarch; for example, the Principality of Coilletir is usually a title given to the eldest child of the monarch and [[W:Heir apparent|heir apparent]] to the Aranthian throne. In this case, [[Boadicea, Crown Princess of Aranthia]] is concurrently Princess of Coilletir.
 
=== Foreign relations ===
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